Archive | April, 2012

#G5 Entertainment: Virtual City 2 continues to sell well

28 Apr

Nordic Investor made a quick ranking check today and we were pleasantly surprised that G5 Entertainment‘s Virtual City 2 is continuing to sell well in some of the major app stores around the world. It seems to be particularly popular in Germany and France where it is in the top grossing charts for iPhone, iPad and Google Play. Not unsurprisingly, it lost some steam in the competitive US market after a promising start, as it has done in the UK iPhone market. It continues to sell very well in the very important iPad markets of China and Japan. Virtual City 2 was launched for iOS on April 5th and for Google Play on April 11th and has been well perceived by the market ever since. Here are the rankings of Virtual City 2 in the top grossing charts by country and platform:

Germany

France

UK

China

Japan/USA

Also, we note that G5 Entertainment’s games are gaining ground in the top grossing Google Play charts in the major markets (we are screening Google Play markets of Canada, France, Germany, Japan, Netherlands, Spain, Sweden, UK and USA). Since early April, the number of G5 games among the top 200 grossing games in these countries has increased from around 1o to 35, G5 games among the top 300 top grossing games from 30 to 60 and the number of G5 games among the top 400 top grossing games from around 40 to around 80:

Nordic Investor

PS: Interested in investing in a Mobile Gaming / Technology strategy? http://nordicinvestor.net/2012/04/24/survey-nordic-investor-mobile-gamingtechnology-strategy/

Samsung: Strong smartphone sales in Q1

27 Apr

Samsung Electronics made a record $5.2 billion profit in the first quarter, overhauling Nokia as the world’s top mobile phone seller, and its Galaxy smartphones outstripped Apple’s iPhone at the high end of the market.

The South Korean group’s handset division shifted more than 20,000 Galaxy phones an hour in the quarter and contributed most of its operating profit.  That company’s shares hit a lifetime high after the results, pushing its market value to $190 billion, 11 times that of Japanese rival Sony, though still only a third of Apple’s, the world’s most valuable company.

Samsung sold 93.5 million handsets in the quarter, more than one in every four sold, according to Strategy Analytics, toppling Nokia from the top spot after 14 years. The total included 44.5 million smartphones, giving Samsung a 30.6 percent share of the high-end market. Apple’s sales of 35.1 million iPhones gave it a 24.1 percent share.

“Samsung and Apple are out-competing most major rivals, and the smartphone market is at risk of becoming a two-horse race,” said Neil Mawston, an analyst at Strategy Analytics. CLSA analyst Matt Evans said in a recent report that “Samsung’s smartphone success in the first quarter was the flip-side of Nokia’s disappointment.” Nokia, which had long been the leader in the smartphone segment until last year, has suffered a sharp decline in sales since it abandoned its own smartphone operating system and switched to the largely untried Windows Phone. It managed to sell only 12 million smartphones in the first quarter.

The near duopoly in high-end smartphones is unlikely to come under much threat this year or next, according to Bernstein analysts, and Samsung will look to keep that momentum going next week with the launch in London of a third generation of Galaxy S, hoping to boost sales ahead of the summer Olympics, where the group is among the leading sponsors. “The Galaxy S 3′s specifications are expected to be sensational, and it’s already drawing strong interest from the market and consumers,” said Brian Park, an analyst at Tong Yang Securities. The new Galaxy will be powered by Samsung’s quad-core microprocessor, which the company hopes to see used in handsets sold by Nokia, HTC and Motorola, as well as Apple, its biggest customer for components.

“We anticipate very strong demand for the Galaxy S 3,” Robert Yi, Samsung’s senior vice president and head of investor relations, told analysts. “When there’s strong demand in the market, we don’t necessarily need to spend a lot of marketing dollars to promote sales.”

While Apple said this week that iPhone 4S sales boosted its quarterly revenue in China five-fold, there are more Samsung handsets than Apple phones in the world’s biggest mobile market. Samsung said it increased its China smartphone market share to just above its global average, suggesting it took more than 30 percent share of a market where, unlike Apple, it already has deals with all three big telecoms operators.

Nordic Investor

PS: Looking for exposure to the fast growing smartphone and tablet market? Check out our top-pick G5 Entertainment (http://nordicinvestor.net/g5-entertainment/)

#G5 Entertainment: CEO presentation highlights

25 Apr

G5 Entertainment CEO Vlad Suglobov is back in Stockholm on a marketing roadshow. The company has stepped up its game in terms of public and investor relations and after its roadshow at the beginning of the year, this is the second time they are meeting local investors.

The message Mr Suglobov has in his baggage is not a new one but a very ensuring one indeed. Following the recent upgrade of its Q1 2012 guidance, Mr Suglobov seemed very confident to be able to reach the FY 2012 target as well. That would imply a revenue growth of 89% and an EPS growth of 96% for 2012. These are impressive numbers and the CEO highlighted the fact that G5 is growing faster than bigger peers such as Zynga, Gameloft and Glu Mobile, while maintaining a higher profitability. All that in an app market that is set to grow to USD 25bn by 2015 from an estimated USD 7bn in 2010.

In today’s presentation CEO Suglobov highlighted 5 major growth drivers for 2012:

  • Continued growth of the smartphone and tablet market
  • Up to 50 new games to be released in 2012 for the various platforms (summing up to close to 300 new apps)
  • Increasing quality of games
  • New platforms (although an entrance of the Windows platform seems more distant given the unfavourable circumstances for developers)
  • Better monetization with more Playground games. Without being specific, CEO Suglobov hinted at an upcoming freemium game in the near future

One success factor is the 50-50 split between own IPs and games published for other developers which allows for a good balance and favourable risk profile. G5 has today contracts with over 45 studios and is in contact with over 100. Oftentimes, G5 helps these studios to gain independence from the stagnating PC market by helping to start developing for mobile devices. The established sales channels and user base is a major selling point for G5 as independent studios would not be able to reach a sufficient audience on their own.

From talking to Mr Suglobov we got the impression that everything seems in place to continue to grow by 90-100% p.a. going forward, given the rather low base G5 is coming from. While competition is naturally increasing, the addressable market is so huge (and growing) that G5 should be able to establish its own niche without having to think about market shares etc. Playing with the numbers, a 90% p.a. growth in 2012-2014 would lead to revenues of more than SEK 300m by 2014. With margins comparable to today’s, this implies an EPS north of SEK 10 per share.

Everything seems to be in place for a continued pleasant ride.

Nordic Investor

#Apple: Q2 numbers beat estimates

24 Apr

Apple has done it again. After market close on Tuesday the company reported quarterly revenue that handily beat Wall Street estimates, driven by strong demand for its iPhones and iPads, sending its shares 7% higher in after-hour trading.

The consumer electronics giant said its fiscal second-quarter revenue rose to $39.2 billion, better than the average analyst estimate of $36.8 billion, according to Thomson Reuters I/B/E/S. The world’s most valuable company said it sold 35.1 million iPhones during the first three months of 2012, soundly beating analysts’ expectations. Apple also announced that it sold 11.8 million iPads. Boosting sales was the launch of the third generation of the tablet, which went on sale in mid-March, as well as Apple’s decision to continue selling the very similar iPad 2 at a $100 discount.  Mac sales grew to 4 million, and iPod sales slipped to 7.7 million.

 ”The new iPad is off to a great start, and across the year you’re going to see a lot more of the kind of innovation that only Apple can deliver,” said Tim Cook, Apple’s CEO, in a prepared statement.  Overall, sales for the Cupertino, Calif.-based company rose 59% to $39.2 billion, topping the median forecast of $36.8 billion of analysts polled by Thomson Reuters.

Apple’s net income rose to $11.6 billion, or $12.30 per share, up 95% from a year earlier. Analysts forecasted earnings of $10.04 per share.

For the current quarter, Apple said it expects earnings of $8.68 per share on sales of $34 billion. That is well below Wall Street’s expectations, but investors typically take Apple’s historically conservative guidance with a grain of salt.

Nordic Investor

PS: Interested in a Mobile Gaming / Technology strategy? http://nordicinvestor.net/2012/04/24/survey-nordic-investor-mobile-gamingtechnology-strategy/

Survey: Nordic Investor Mobile Gaming/Technology strategy

24 Apr

We want your input!

Nordic Investor is contemplating to setup a “Mobile Gaming/Technology” portfolio, open for everybody to invest in. By buying into our strategy you get the chance to benefit from the potential of the rapidly growing smartphone and tablet market and get a better risk diversification. Focus will be on Nordic and US companies that are active in the mobile gaming/technology space. Our approach is based on fundamental research. There are no expensive management fees and no intransparent portfolio allocation. We are actively managing the portfolio and you will be notified of every change made in the strategy.

 How does it work?

We are collaborating with Modular Streams, a Swedish company that enables through its unique proprietary platform so-called “peer to peer investments”. Any investor will be able to follow our strategy and trading will be done automatically on the investors account. Modular Streams’ system is integrated with a broker and they communicate with the broker rather than maintaining bank accounts. The broker receives signals from the strategies that buy / sell a security for any investor that follows our strategy. There are no management fees – only if the strategy generates a profit, Modul Streams and Nordic Investor get 20% of that profit (no profit – no fee). The broker charges for every transaction made by the strategy.

For further information about Modular Streams and its technology, please visit www.modularstreams.com

 Interesting?

Does this sound like an interesting proposition to you?  We would like to know if you could potentially be interested in such an investment and would be grateful if you let us know what you think: 

#Zynga: Looking for takeover targets

17 Apr

Seen on Bloomberg today: “Zynga merger chief Barry Cottle plans to step up the pace of acquisitions, spending hundreds of millions of dollars in search of a new social-gaming blockbuster on par with hits “FarmVille” and “CityVille.” The biggest maker of social games paid USD 180m last month to acquire OMGPop Inc., after spending a combined USD 147.2m for 22 companies in 2010 and 2011. Chief Executive Officer Mark Pincus expects to do “a few” deals the size of OMGPop or larger in the next three to five years, he said in an interview at the company’s San Francisco headquarters.

We love finding great, accomplished teams that share our mission and vision,” Pincus said. “If we ever see breakout opportunities that massively accelerate social gaming at Zynga, we’ll aggressively pursue those, too.” In its first year as a publicly traded company, Zynga is turning to M&A to expand into new regions and markets such as mobile games. Led by former Electronic Arts Inc. (EA) executive Cottle, Zynga’s retooled acquisitions team is working to speed up its deal-making process, outbid rivals on price and do a better job of keeping the talent it purchases. Their objective: injecting more high-growth hits like OMGPop’s “Draw Something” into Zynga’s portfolio of games. “We’re sitting in a very advantageous position,” Cottle said in an interview. “We have a significant amount of cash, we have no debt, and we have access to debt to be as aggressive as we need to be.”

Zynga has USD 1.81bn in cash and short-term investments. Going after more-established targets that are popular with users and generating revenue is a shift for a company once known for buying small and relatively unknown teams of developers, said Nabeel Hyatt, a former entrepreneur who sold Conduit Labs Inc. to Zynga in 2010 and is now a venture partner at Spark Capital. “The mandate for Barry is to go acquire not just teams, but products that are having an impact in the market,” Hyatt said. “That’s a whole new ballgame at Zynga. It’s a different skill, and we will see how good Zynga is at it.”

So far, the game maker has failed to keep much of the top talent it has acquired. Founders from at least six startups have already left Zynga. That includes Hyatt, who left earlier this year. Roger Dickey, who founded the popular “Mafia Wars” franchise after Zynga acquired his startup in 2008, left the company last year. “The culture of Zynga is not for everybody,” Hyatt said. “It is a culture of very high accountability.” A majority of the founders of acquired startups, including those not publicly disclosed, still work with the company, Pincus said.

Cottle, lured from Electronic Arts in January by a compensation package worth more than USD25 million, has a track record in digital gaming. Over the past five years, he helped Electronic Arts become a leader in mobile gaming, and, through the company’s USD400 million acquisition of Playfish Inc. in 2009, No. 2 in social games. Cottle’s poaching is the latest salvo in an escalating face-off between the two game makers. Zynga has hired Electronic Arts veterans, including its chief operating officer and Cottle’s boss, John Schappert. EA has spent heavily marketing social games like “The Sims,” and last year outbid Zynga to acquire “Plants vs. Zombies” developer PopCap Games Inc. for as much as USD 1.3bn.

Both Zynga and Electronic Arts make free games played on Facebook Inc. (FB)’s social network. They generate revenue by selling virtual goods within the apps — say, a gun in “Mafia Wars” or a tractor in “FarmVille.” Zynga, which makes more than 90 percent of its sales through Facebook, is working to decrease that reliance by offering games on social sites, including Google Inc. (GOOG)’s Google+, and on mobile devices. Since joining Zynga, Cottle has helped refine a deal-making process that once consisted of a handful business-development managers sharing a single spreadsheet of more than 400 prospective targets. Now the company brings human-resources executives to meet acquisition candidates, asks its technical staff to look for potential snags in technology and deploys Pincus to convince startup founders that Zynga is entrepreneur- friendly.

We pride ourselves on being able to move fast,” Cottle said. “Not because we’re not thorough, but because we have a pretty strong playbook when it comes to doing acquisitions.” Zynga’s thoroughness was on display last month in New York, where OMGPop CEO Dan Porter hosted Guru Gowrappan, Zynga’s head of M&A integration, who the company sends in to ease the assimilation process. Nicknamed “The Fixer,” Gowrappan helped Porter find answers to a variety of issues, from how to set up his employees’ COBRA health benefits to getting Android-powered handsets to use for software tests. “He had this encyclopedic knowledge of every division in Zynga, and just routed us,” Porter said.

After acquiring startups, Zynga says it tries to preserve rituals that were important to individuals and teams — for example, maintaining a no-meeting policy on Wednesdays at Newtoy Inc., acquired in 2010, and keeping a weekly stand-up comedy show that the team at Conduit Labs started prior to getting bought by Zynga. “We bring a ton of people in to listen and understand what’s really religious about their organization,” said Cottle. “It’s important that the secret sauce does not change after they become a part of Zynga.”

To help persuade entrepreneurs to stay, Zynga offers stock units that vest over two or more years. Unlike many Silicon Valley acquirers, the company typically doesn’t structure deals around performance incentives, or so-called earn-outs, which reward founders with extra cash or stock after their product gains a certain number of users, hits a revenue goal or meets some other business objective. “I do not like earn-outs,” said Colleen McCreary, chief people officer at Zynga. “They encourage people to be individual-first. Using equity that is spread out over a couple years is a much better way” to get entrepreneurs aligned with the rest of the company, she said. About 17 percent of Zynga’s 2,846 employees were brought on through acquisitions, McCreary said. That number has barely budged in the past three years, she said.

As Zynga sets its sights on bigger targets, it’s encountering more competition. To buy OMGPop, it fended off competing acquisition overtures from Electronic Arts, Walt Disney Co. (DIS), Gree Inc. (3632) and DeNA Co., according to a person with knowledge of the negotiations, who asked not to be named because the matter is private. To close the OMGPop deal, which took just two weeks, Cottle relied on one of his best weapons: Pincus. Zynga’s founder and CEO met with Porter in San Francisco and convinced him that his company supports the entrepreneurs it acquires by giving them freedom to make the games they want. “I felt like, if I had to own stock in all the companies we are talking to, this is the one I would want to own stock in,” Porter said. Zynga’s fast action was also helped by the fact that Pincus gained added influence over key decisions through a stock structure that gives him 36 percent of voting power. “We avoid a lot of steps and cycles that other public companies have,” Pincus said. “We’re able to bring the board along with us very quick.”

OMGPop was also won over by Zynga’s willingness to spend. Though its “Draw Something” app was making about $250,000 per day, according to the person familiar with the company, analysts say its future revenue potential may not merit the takeover price. “I question the price they are paying,” said Arvind Bhatia, an analyst at Sterne Agee & Leach Inc. in Dallas. “If they have to every time go out and acquire the next number-one developer for $200 million, how long can you do that?” Zynga’s new approach to deals came about after the company lost out on PopCap and at least three other potential acquisitions, according to people familiar with the negotiations. In 2010, “Rolando” creator Ngmoco LLC was bought by Japanese firm DeNA after Zynga’s talks with the startup failed to result in a deal. More recently, Zynga was turned away after attempting to buy HTML5 development startup Game Closure Inc.

Rovio Entertainment Oy, the Finnish maker of “Angry Birds” games, spurned Zynga’s offer of more than $2 billion, according to a person familiar with the company.

The company’s next targets are likely to be mobile-game makers, since it increasingly competes for the attention and dollars of gamers who download apps from Apple Inc.’s App Store and Google’s Android marketplace, said Michael Pachter, an analyst at Wedbush Securities Inc. in Los Angeles. They are not really that competent in mobile, and they need to be,” said Pachter, who rates shares of Zynga outperform and doesn’t own the stock. “It’s the way that a big chunk of the world accesses the Internet.” Dani Dudeck, a spokeswoman for Zynga, declined to comment on potential acquisition targets. One major mobile developer Zynga might be eyeing is ZeptoLab, because its hit mobile game “Cut the Rope” has consistently landed in Apple’s rankings of top apps, Pachter said. Whatever companies Cottle tries to buy, he has set a precedent for paying top dollar, Pachter said. “You are going to have a lot of developers swinging for the fences and trying to hit it fast and hope Zynga will give them a couple hundred million  dollars,” he said.”

Nordic Investor

PS: Looking for exposure to the fast growing smartphone and tablet markets and a potential takeover target in the mobile gaming sector? Check out our top-pick G5 Entertainment (http://nordicinvestor.net/g5-entertainment/)

#Mobile app developers “in play”

17 Apr

Shares of mobile app developer Vringo soared Monday after it was revealed that billionaire Mark Cuban had taken a major stake in the ringtone company. According to regulatory documents filed Friday, Cuban has bought a 7.4%  stake in the company. That makes Cuban, owner of the Dallas Mavericks, the company’s largest shareholder.

Vringo is best known for its Facetones app that matches incoming smartphone calls from friends with visual “ringtones” using their Facebook pictures. Vringo’s other apps include Video ReMix, which allows users to remix licensed music videos, and Fan Loyalty, a social platform that ties in to participating reality TV shows. Vringo was a forgotten stock last year, and understandably so. The company rang up a mere USD 718,000 in revenue, offset by more than USD 7.1m in operating expenses.

Vringo, which went public in 2010, has yet to turn a profit. Its revenue more than tripled in 2011, but that still amounts to less than USD 1m. This investment disclosure arrived a day after Mention Mobile, a social-gaming applications maker, said that Cuban invested an undisclosed sum in the company.

Nordic Investor

#G5 Entertainment: Ranking check

14 Apr

G5 Entertainment‘s latest title Virtual City 2 has been released for more than a week now on the iPhone and iPad. Tuesday last week, the company released it also for Android in general and the Kindle Fire in particular.

We can note that VC2 is holding up well in most of the big international markets for iPad, while losing some steam on the iPhone platform. Nevertheless, the rankings in countries like China, Germany and France are very very good and in these markets there is some real money to be earned. Also, iPad top grossing rankings of around 100 in Japan and around 200 in the USA and UK are not too shabby either.

China

Germany

France

UK

USA/Japan

We can also note that the overall performance of G5′s Android games has improved during the last week (we are screening the Google Play markets of USA, UK, Sweden, Spain, the Netherlands,  Japan, Germany, France and Canada) and we would guess that those numbers were supported at least partially by the launch of Virtual City 2:

On April 3rd, G5 Entertainment upgraded its forecast for Q1 2012, revising the revenue guidance by 8% to SEK 17.2m and the EBIT guidance by 12% to SEK 5.6m.  Looking at the most recent top grossing app rankings, we know that Q2 was off to a good start as well and it was not really surprising to see last week that G5 Entertainment’s CFO Sergey Shults has increased its holding.

With all that positive newsflow, we cannot help being puzzled by the current valuation of the company. Closing at SEK 38.9 yesterday, the stock trades at a PE-ratio of 12x 2012 expected earnings of SEK 3.2. If anything, those SEK 3.2 seem more and more conservative when looking at the company’s performance after soon 4 months of the year. It is hard to know sometimes what drives a share and what investors are waiting for. What we do know, however, is that markets are not perfect and those who do their homework will be rewarded in the long-run. The next pop in G5 Entertainment’s share price will come and today’s valuation offers great value for long-term investors.

I am long G5 Entertainment and you should be too!

Nordic Investor

#G5 Entertainment: Insiders buying again

12 Apr

It is always nice to see when company insiders believe in their case and put their money where there mouth is. G5 Entertainment’s CFO and co-founder Sergey Shultz has increased his position in the company recently and owns now 8.4% of the outstanding shares in the company (Source: http://aktietorget.se/InstrumentInsider.aspx?InstrumentID=SE0001824004)

At a 12-months forward looking PE-ratio of below 12x, the G5 share is clearly to cheap, a fact that Mr Shultz seems to agree on.

Nordic Investor

New York Times: #Facebook #Instagram deal a turning point

11 Apr

The New York Times is out with an interesting article titled “A Billion-Dollar Turning Point for Mobile Apps”:

“The path for Internet start-ups used to be quite clear: establish a presence on the Web first, then come up with a version of your service for mobile devices. Now, at a time when the mobile start-up Instagram can command $1 billion in a sale to Facebook, some start-ups are asking: Who needs the Web?

Smartphones are everywhere now, allowing apps like Foursquare and Path to be self-contained social worlds, existing almost entirely on mobile devices. It is a major change from just a few years ago, underscoring how the momentum in the tech world is shifting to mobile from computers. In that context, the Instagram deal looks like something of a turning point, as even the Web giant Facebook tries to get a better grasp on a market that requires a rethinking of old rules.

“For decades, the center of computing has been the desktop, and software was modeled after the experience of using a typewriter,” said Georg Petschnigg, a former Microsoft employee who is one of the creators of Paper, a new sketchbook app for the iPad. “But technology is now more intimate and pervasive than that. We have it with us all the time, and we have to reimagine innovative new interfaces and experiences around that.”

Venture capitalists are eager to get in on the mobile trend. According to the research firm CB Insights, mobile apps and companies attracted 10 percent of the total investment dollars from American venture capital firms in last year’s fourth quarter, and 12 percent of deals were mobile-related, up from 7 or 8 percent in previous quarters.

Ben Lerer, manager of the venture capital firm Lerer Ventures, said he preferred to back companies that were building services for mobile first and the Web second, because “businesses that are thinking that way are planning for the future.” Mr. Lerer was one of the early investors in OMGPop, a New York company that was close to shutting down until it had an overnight hit in Draw Something, a twist on Pictionary for the iPhone. Last month, OMGPop was snapped up for $200 million by the game company Zynga, which has been trying to reduce its dependence on Facebook-based games like FarmVille. Another hit game, Angry Birds from the Finnish company Rovio, started out on the iPhone before migrating to computers and video game consoles — an unusual trajectory in the game world.

Cellphones are also prompting a shift in how people want to share things online, creating a market for apps that make instant sharing easy, said S. Shyam Sundar, a director of the Media Effects Research Lab at Pennsylvania State University. In other words, many people want to post a photograph of themselves right from a sun-drenched beach in Bali, rather than waiting until they are back home to upload all 50 pictures onto Facebook.

“People are living in the moment and they want to share in the moment,” Professor Sundar said. “Mobile gives you that immediacy and convenience.” Instagram, a social network focusing on just that kind of instant photo sharing, does have a Web site — but it is essentially there just to encourage people to download the company’s apps. It is one of several social networks that have established themselves entirely on mobile. Another is Foursquare, which lets users share their location with a select few friends and has attracted nearly 15 million members.

“Mobile-first is the direction that many social networks are headed,” said Holger Luedorf, the company’s head of business development. If done right, he said, such services start to feel “baked into” the phone itself. Dave Morin, who was at Facebook early on and left to create Path, a social network for mobile phones, said he realized that the world was headed for a mobile-centric future in 2009, when the influential analyst Mary Meeker published a report saying that more people would soon connect to the Internet on mobile devices than on personal computers. Path does not release user numbers, but its app appears to have traction, particularly among people who have become disenchanted with Facebook. “Because you take your smartphone with you everywhere, you can quickly and easily take a photo or video, map your location or jot down a note or a thought,” Mr. Morin said.

Companies that start with a Web site then try to shrink it into an app face a tough challenge. Screen space on mobile devices is at a premium. And to avoid turning off users, designers and developers have to cut back on clutter and streamline their services, avoiding slow load times and stuttering interruptions.

Start-ups that put their resources into mobile from the beginning can skip some of the hassles. “You’re freed from worrying about so many of the things that you have to think about when it comes to Web development,” said Oliver Cameron, one of the founders of Everyme, an app introduced Tuesday that analyzes a user’s contacts and generates miniature social networks around people it thinks belong together.

Then there is the relative ease in finding an audience. Web sites and software packages have trouble standing out in the crowd. But apps have a simple distribution mechanism in app stores, which can immediately bring an app to a customer’s attention. “In February we had close to 900,000 downloads,” said Andreas Schobel, chief executive of Catch, a start-up in San Francisco that makes a note-taking app. “How would we do that on the Web?”

Mobile apps tailored to work for specific devices like the iPhone also run faster than Web sites, Mr. Schobel noted. “When you’re on the phone you need the experience to be instantaneous,” he said. “You just can’t do that yet on the Web.””