#Arcam: Positive momentum for #3D-printing

14 Jun

ArcamLogo

Shares of US 3-D printing companies 3D Systems (DDD), The ExOne Company (XONE), and Stratasys (SSYS) all rose yesterday following some positive notes form bulls on the industry who had paid a visit to the ”Rapid 3D” trade show in Pittsburgh, which kicked off Monday.

FBR Capital Markets‘s Ajay Kejriwal, who has an Outperform rating on ExOne stock, and a $50 price target,  writes that in addition to the show floor itself, he sat in for meetings held by the company on site to brief the Street. He said he had company meetings with 3D technology companies, service bureaus, application developers, and users, including Stratasys, EOS, the Swedish company Arcam, SLM Solutions, Concept Laser, Renishaw, and General Electric (GE). Those conversations suggested demand is strong and new applications are drawing a lot of interest from users:

Key takeaways included:

  1. positive commentary from several participants with regard to demand trends, with expectations of 25%–30% growth in overall 3D industry printer sales.
  2. a high degree of enthusiasm with regard to metal 3D printing, with chatter around acquisition interest from the larger players in the space (the acquisition announcement by 3D Systems yesterday of Riom, France–based Phenix Systems is indicative of the high interest, and we would not be surprised to see Stratasys follow up with a deal in the space; candidates include Arcam, Concept Laser, and SLM).
  3. increasing interest in the aerospace, dental, and orthopedic implant markets as new application developments help drive user demand [...] GE showcased a 3D-printed fuel nozzle that the company plans to use on its LEAP jet engine. Each engine will use about 20 nozzles to be installed in planes starting in 2015/2016, with GE likely producing 25,000 nozzles annually. Our discussions suggest GE is working on several other 3D projects including parts for gas turbines and healthcare devices.

Piper Jaffray‘s Troy Jensen, who maintains an Overweight rating on 3D Systems, and a $52 price target, and an Overweight rating on Stratasys and a $96 price target, observes that “Attendance at RAPID this year was up roughly 60% from the prior year to 2,400 attendees and the tone at the event was very positive.”

Adds Jensen, “While metals remained the hottest topic at RAPID, it appears overall demand for systems, materials, and services has tracked above plan in Q2 and we are anticipating another favorable earnings season for the industry.”

Jensen met with management of 3D Systems, which during the show announced it was acquiring 80% of privately held Phenix Systems of Riom, France, for €13 per share, which specializes in metal printing. He thinks that deal will help 3D Systems in markets such as medical, aerospace and automotive. 

Newsflow around Arcam remains positive and we continue to consider it a good momentum play.

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#G5 Entertainment: Ranking check

13 Jun

newlogo One week ago G5 Entertainment released its smash hit Secret Society for Google Play. Being a free-to-play title it takes some time for the game to climb on the top grossing ranks as players start to play for free and then gradually invest more and more money into the game.

The trend so far is promising as Secret Society is improving its positions every day in almost every country. The graph below shows the grossing statistics on Google Play as of yesterday, June 12th 2013 (source: www.appannie.com):

G5SSGooglePlay

As a comparison, here is what it looks like on iPad as of yesterday:

G5SSiPad

Finally, our  updated ranking check for Secret Society top grossing rankings on iPad: G5SecretSociety

The biggest improvement this weeks comes from Germany, were Secret Society is ranked #31 top grossing game on iPad as of today, June 13th. That’s a strong improvement from #115 one week ago. The German market is one of the top5 markets globally in terms of money generation for apps. Secret Society’s position in the USA is strong and steady around #40.

Secret Society is a money machine for G5. In previous posts we presented hypothesis that the game can generate around SEK 10m per quarter for G5 with current rankings on iOS. Now with Google Play included in the picture that number is of course likely to be significantly higher going forward.

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#G5 Entertainment: Gaming on tablets expected to grow at 48% CAGR until 2016

11 Jun

Market research Newzoo (www.newzoo.com), specialized on the Gaming industry, expects the global games market to grow to USD 86.1bn in 2016, up from USD 66.3bn in 2012. For gaming on tablets, Newzoo predicts a CAGR of 48% to USD 10bn.

Calculated using a model Newzoo claims took it 12 months to finalize, the market research firm’s latest projection initially seems to highlight just one trend: predictably, games are going to generate more revenue in the years ahead. But, as Newzoo itself explains, the devil is in the detail.

The company makes a number of projections about an industry it claims will generate annual revenue of $86.1 billion by 2016, including the perhaps bold prediction that console and TV gaming will still be responsible for the lion’s share in three years’ time.

However, of most note for the mobile and tablet sector – which, combined, will generate more than a quarter of that total – is the continued rise of the slate.

Talking tablets

Tablets will enjoy the higher compound annual growth rate (CAGR) of any sector within the games industry according to Newzoo, coming in at 47.6 percent.

Interestingly, that’s higher than mobile on 18.8 percent, and also contrasts starkly to a 6.4 percent fall in CAGR for PC and Mac and a 15 percent slide for handhelds.

Indeed, while tablets generated the smallest share of games revenue in 2012 – just 3.2 percent – they’ll be the fourth biggest player overall by 2016, with an 11.6 percent slice of the cake.

Yet another industry report that highlights the continued growth potential of the gaming industry for smartphones and tablets. Sweden listed mobile gaming developer and publisher G5 Entertainment is focused on mobile devices and should be at the frontline to benefit from the market growth.

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#G5 Entertainment: #Flurry report highlights exploding device market

10 Jun

App analytics company Flurry (www.flurry.com) is out with a new report.It shows the amazing growth that smartphones and tablets are experiencing around the world.

Flurry measured a 47% increase in active smartphones and tablets in the United States between April of 2012 and April of 2013. While that number sounds impressive, it actually puts the U.S. in the bottom 5% of countries for connected device growth in the past year. Worldwide, growth of these devices is exploding. To be in the top 5% of countries for growth over the past year, a country’s number of active connected devices needed to more than triple.

There are currently more than one billion active smartphones and tablets globally, and based on current growth rates Flurry expects to reach two billion in 2014. In this report Flurry discusses which countries are growing fastest, and the implications for the mobile ecosystem and for society more generally.

Huge Potential for Future Growth

The reason even 47% growth puts the US near the bottom of countries for tablet and smartphone growth becomes clear from comparing the size of the connected device installed base and population in five countries.

Let’s start by considering China and the U.S. These two countries currently have a similarly sized connected device installed base, but China has more than four times as many people.Combine China’s largely untapped population with its rapidly growing incomes (increasing at a rate of 8-10% a year between 2009 and 2011, according to the World Bank), and it’s not surprising that the connected device installed base in China grew by 149% between April of 2012 and April of 2013.

describe the image

We expect these same forces to continue fueling growth in connected device numbers in China, and given the size of the Chinese population, those numbers could add up quickly. For example, if penetration of smartphones and tablets in China grew to that of Malaysia then 210,507,168 additional connected devices would be added to China’s installed base. We chose Malaysia as a point of comparison because it has a large Chinese population and per capita incomes where China’s are likely to be in the not too distant future.

Canada and India provide an even more dramatic comparison. They currently have similarly sized installed bases of smartphones and tablets, but India’s population is 36 times as big as Canada’s. Of course, India’s device penetration won’t catch up to Canada’s overnight, but when India’s rate of penetration equals the current rate in China, then 197,561,626 additional devices will be added to the worldwide installed base. Given India’s connected device installed base grew by 160% in the past year, we don’t think that’s going to take that long to happen.

For those keeping count, that means that the world’s number of connected devices will increase by more than 400 million (or about 40%) when the rate of penetration in India reaches the current rate of penetration in China, and the rate of penetration in China reaches the current rate of penetration in Malaysia.

100%+ Growth is the New Normal

India and China’s large populations make them dramatic examples, but their rates of growth don’t even put them at the top of the charts.Use of smartphones and tablets grew in every country in the world last year except for the three (The Central African Republic, Niger, and South Korea) shown in red in the map below. South Korea was one of the earliest adopters of mobile technology, and it appears that its market is now saturated. The countries in orange (mainly the English speaking countries, Western European countries, and the most connected parts of Asia) are other early adopters of mobile technology. Those markets still grew at rates of up to 99%, but a lot of that growth was the result of people adopting tablets as second devices.

6.10.2013 Map Chart for Blog resized 600

The countries in yellow and green all saw their mobile installed bases more than double in the one year period between April of 2012 and April of 2013.That phenomenal rate of growth is all the more impressive considering what a large proportion of the world’s land mass and population those countries represent. The mobile markets of all of the large BRIC countries (Brazil, Russia, India, China) grew by between 100 and 199% (the growth rate for the yellow countries on the map). Much of the rest of South America and parts of Africa also grew at that same rate.

The number of active connected devices in countries in green in the map grew at 200% or more in the year to April 2013; those shown in the darker green had growth of 300% or more. Many of these hyper-growth countries are relatively small and not particularly affluent, so their fast growth in the past year may be a reflection of their wireless infrastructure catching up enough to allow their citizens to participate in the mobile revolution.

Implications for the Mobile Ecosystem

The discussion up to now clearly points to rapid growth in the connected device installed base coming predominantly from countries that have a lot of headroom for growth because their current rate of penetration is relatively low. That has the potential to change the foundation of the mobile ecosystem. We have become used to a world in which connected devices are reasonably expensive and replaced fairly frequently, and in which apps for those devices are developed by people in relatively affluent countries. As we look toward the connected device installed base doubling to more than two billion, we expect more of a focus on lower-cost devices that are also possibly more robust (to allow for less frequent replacement since that may be unaffordable in lower income countries). We also expect to see greater diversity of apps and app developers as apps are developed to meet the needs of increasingly diverse device users.

Things get even more interesting when we consider what people might be doing with all of those devices. Of course, they will still provide communication and entertainment, but Flurry expects mobile devices to play an increasingly large role in many aspects of life including enabling commerce in growing economies, facilitating medical care in remote areas, and ensuring that people throughout the world have access to world-class educational resources. We can’t wait to see what else the next billion smartphones and tablets will be used for!

If you share Nordic Investor’s view that many of the next billion smartphones and tablets will be used for playing games, you should take a close look at Sweden listed mobile gaming developer and publisher G5 Entertainment.

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#G5 Entertainment: Launches Secret Society on #Google Play

7 Jun

newlogo Finally, G5 Entertainment has released Secret Society on Google Play. Secret Society is G5′s most successful game so far and has been a huge hit in most countries. It is the second free-to-play title that G5 has launched on Google Play. On iOS, the company currently has three F2P-titles outstanding, Virtual City Playground, Secret Society and Doomsday Preppers. With their stickiness and frequent updates, these titles have proven to be a superior source of income for the company and G5 aims to release several more F2P during 2013, both for iOS and Google Play. 

We think that chances are high that Secret Society will be equally successful on Google Play as it is on iOS. Today Secret Society is ranked #44 top grossing in the USA on iPad. It is also ranked #32 in Canada, #103 in Germany, #29 in France, #60 in South Korea, #64 in Russia, #55 in Italy and #53 in the UK.

Primarily the success in the USA cannot be underestimated. Secret Society continues to have top grossing positions on iPad around #40, day after day in the world’s most important tablet market.

Secret Society top grossing rankings on iPad:

G5SecretSociety

 

 

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#G5 Entertainment: Ranking check

4 Jun

newlogo As in most recent weeks, it is all about Secret Society for G5 Entertainment. The game continues its success around the world and has climbed in most countries’ top grossing rankings compared with last week. Today Secret Society is ranked #40 top grossing in the USA on iPad. It is also ranked #29 in Canada, #95 in Germany, #39 in France, #33 in South Korea, #51 in Russia, #51 in Italy and #69 in the UK.

As previously mentioned, the success in the USA cannot be underestimated. Secret Society continues to have top grossing positions on iPad around #40, day after day. This shows that G5′s strategy to focus more on quality F2P games with regular updates is working.

Secret Society top grossing rankings on iPad:

G5SecretSociety

 

 

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#G5 Entertainment: First success on #Windows 8

4 Jun

newlogo

It was not long ago that Sweden listed mobile gaming developer and publisher G5 Entertainment, entered the Windows 8 platform with its games but already, one of the company’s classic games is making success in the US market.

G5 Entertainment’s Supermarket Mania 2 is currently ranked #5 most downloaded game in the USA (http://www.appannie.com/top/windows-x86/united-states/games/). So far, G5 has released two games for Windows 8 but the goal is to port the lion share of its games portfolio to this platform. The delightful thing with this is that development costs for the games have oftentimes been taken a long time (e.g. in the case of Supermarket Mania 2) and the additional porting costs to Windows 8 are only minor. This leads to extremely pleasant margins for the games that are now so successful on Windows 8.

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#Arcam: Chinese interest in 3D-printing

3 Jun

ArcamLogoSwedish 3D-printing company Arcam hosted on Sunday a delegation led by Mr Yu Zhengsheng. Mr Yu is the newly elected chairman of the Chinese People’s Consultative Conference (CPPCC) and is seen as a very influential leader after the president, prime minister and chairman.

The visit to the Arcam was part of a program where delegation takes part of the successful Swedish industry. Three companies were visited in Gothenburg; Arcam, Volvo AB and Volvo Cars.
Arcam demonstrated its technology and the market in general with emphasis on the activities and customers that Arcam has in China. Governor of West Sweden, Lars Bäckström led the Swedish reception committee and Arcam’s CEO Magnus René hosted the visit.

We are proud to be one of the Swedish companies that had the opportunity to show our work. China is one of our key markets and we are already established with a subsidiary in Beijing,” said CEO Magnus René.

The visit clearly shows the increased interest and attractiveness of additive manufacturing around the world. It also highlights that Arcam is on the cutting edge of this fast-moving technological revolution. Newsflow around the company remains positive and we continue to consider it a good momentum play.

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#G5 Entertainment: Benefitting from mobile gaming success

28 May

AllThingsD (http://allthingsd.com/20130516/mobile-game-biz-to-nintendo-and-sony-seasons-what-are-those/?refcat=mobile) writes about the new portable gaming report that IDC and App Annie have released recently.

The report shows just how different the new generation of mobile games is from the gaming-only devices that previously reigned supreme. For context, back in Q4 2012, total consumer spending on games for iOS and Android devices surpassed spending on “gaming-optimized handhelds” (that is, Sony’s PSP and Vita, and Nintendo’s DS, DSi and 3DS).

But the real bombshell is in the new report, which covers Q1 2013: In that quarter, consumer spending on Sony’s and Nintendo’s handhelds declined significantly, while iOS and Google Play spending both increased, also significantly. Combined, the phone and tablet crowd spent nearly three times as much on games as handheld device owners.

app annie mobile game numbers Q1 2013

(And bear in mind, of course, that a new 3DS or PS Vita game costs about $40, while even brand-new mobile games are typically free or 99 cents to download, with many offering optional in-game purchases.)

But wait, you say. This is the first quarter of the year, being compared to the lucrative holiday-driven fourth quarter. How is that fair to Sony and Nintendo?

Exactly. It’s not. With slower game production schedules and much lower device turnover, the holiday quarter matters a great deal to Nintendo and Sony. But for consumers with a steady stream of new games and newer, better devices on which to play those games, seasonality is mostly irrelevant.

IDC and App Annie’s numbers, then, amount to a double whammy: At both the best of times and the worst of times, new-school mobile games beat out their older counterparts.

A few other points of interest from the new report:

  • The global install base for those “gaming-optimized handhelds” was about 200 million in Q1 2013. To put that in perspective, Gartner estimates that more than 2 billion phones and tablets are being/will be shipped this year alone. In other words, it’s through volume that mobile devices have closed and blown past the revenue-per-user gap.
  • Although the total amount consumers spent on mobile games was far greater on iOS than on Android, gaming amounted to about 80 percent of all consumer spending on Android, vs. about 70 percent on iOS.
  • The report splits consumers into four geographic zones: North America, Western Europe, Asia-Pacific and the rest of the world. For both Android and gaming-optimized handhelds, the Asia-Pacific share of total spending increased by more than 10 points (see the chart embedded below).

 

This report is the second such collaboration between IDC, which tracks videogame and entertainment hardware, and App Annie, which tracks mobile software and in-app revenue.

We at Nordic Investor think that for an investor this clearly shows one thing: it is mobile gaming developers you want to be exposed to. Our top-pick G5 Entertainment is the poster child of the listed mobile gaming companies with fast growth, high profitability, net cash position and a 12-months PE-ratio of around 12x.

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#G5 Entertainment: Ranking check – Secret Society

26 May

newlogo G5 Entertainment’s Secret Society continues its success around the world. Today Secret Society is ranked #52 top grossing in the USA on iPad. It is also ranked #35 in Canada, #125 in Germany, #34 in France, #69 in South Korea, #55 in Russia, #70 in Italy and #83 in the UK.

 

 

Secret Society top grossing rankings on iPad:

G5-Secret Society

 

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